EVE Online is a science fiction MMORPG from CCP Games, launched in 2003. Unlike most MMOs, which split locations into separate “instances” to manage load, each location in EVE is a single server with potentially thousands of players. This talk will discuss how CCP Games accomplished this in 2003, and explore the game’s architecture as it has evolved over time.

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Kay Ward is second-time speaker, computer science student, aerospace hobbyist, and RFID implantee. Don’t talk to them about the Space Launch System.